Commander Ships Overview

Information

The Commander Ships are special types of units that provide additional abilities to your fleet. They can be purchased only once with resources or credits and can be repaired every time they die for certain amount of resources or credits.

In battles only one (the leading) Commander ship applies its ability!

Commander ships

There are ten types of Commander ships. Eaach one requires certain level of the Admiral.

Corsair

Special ability: Pirating boost

Requirements

  • Admiral at level 2

Hunter

Special ability: Hunting

Requirements

  • Admiral at level 2

Executor

Special ability: Attack boost

Requirements

  • Admiral at level 5

Juggernaut

Special ability: Life boost

Requirements

  • Admiral at level 5

Typhoon

Special ability: Speed boost

Requirements

  • Admiral at level 10

Regenerator

Special ability: Repair

Requirements

  • Admiral at level 15

Viper

Special ability: Critical damage

Requirements

  • Admiral at level 20

Scorpion

Special ability: Paralyzing

Requirements

  • Admiral at level 20

Corruptor

Special ability: Corruption

Requirements

  • Admiral at level 25

Annihilator

Special ability: Demolition boost

Requirements

  • Admiral at level 35

Argo

Special ability: Upgrade points boost

Requirements

  • Blueprint set: Argo

Punisher

Special ability: Decrease enemy armour

Requirements

  • Blueprint set: Punisher

Commander ships upgrades

Each commander ship has base upgrade time, each level upgrade increase that time with 5 minutes for Classic Universes.

For example. If you want to upgrade your Typhoon from level 0 to level 1 it will take 30 minutes. From level 1 to level 2 - 35 minutes, from level 2 to level 3 - 40 minutes etc.

Battle priority

The default priority for CS is according to their ID in the game. This priority can be changed very easy with simple drag and drop (like arranging your flights).

This menu is located both in Personal -> Battle priority and Admiral -> Battle priority.

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